All posts in Video Games

Metroid Complex

shadow-complex-01Recently I have been playing a welcome new addition to the Metroid style adventure game genre, Shadow Complex. The game is a hybrid of 2d/3d, as you are confined to a two dimensional plane while everyone else is running around in three dimensions. It takes a little while to get used to if you’re used to 3d games. But, once you get the hang of it, it is a load of fun. The game built on the unreal engine, so the graphics are decent, but not revolutionary.

Shadow Complex features a basic leveling system in combination with unlockable equipment and upgrades. The game areas are designed well so you can get around without having to back track through some of the more annoying ones. And, as you advance through the game you grow enough in power to make you feel like a super hero. And, I am not kidding, you start out as a dude in a shirt and jeans, and end the game decked out in futuristic armor all but invincible. Another nice feature of the game is that on subsequent play throughs you start with the experience from previous run throughs. I love this feature, and I would like to see it in more video games. I still go back and play through Chrono Trigger from time to time with my godlike team.

Unfortunately, despite all the good in the game there are some glaringly bad issues. The first, and foremost is aiming. Aiming is achieved through a combination of the left and right analog sticks, and it can be maddening sometimes. You mostly have control on the 2d plane, thought it is a little touchy. The main problem lies in relying on the “auto aim” to shift the aiming axis in the third dimension. It is infuriating when you are sitting there, looking at your laser pointing over the enemy only to have your bullets go whizzing by them. On my first play through I was playing on hardcore, and while the aiming issues were annoying, it was forgiving enough that it usually did not get you killed. Unfortunately, on insane difficulty the aiming issues make some sections nearly unplayable.

Other game play issues are not so much a problem, but are really annoying. The first one is related to aiming, and that is using the hookshot. Apparently, the hookshot has a fairly limited number of angles it can work at, so you’ll be frustrated trying to swing around only to find the hookshot going in the wrong direction and thus miss the mark. A tip to new players, when maneuvering with hookshot, aim with the right stick and hit the hookshot button without jumping (this doesn’t cover all situations but it will save you a lot of head aches).

Next, is wall jumping. I would say that wall jumping works most of the time, but there are times when your avatar just refuses to cling to the wall and you just have to try over and over until he eventually latches on. Last, ceiling grenade panels. Seriously, grenades are time delayed explosive devices, why require the player to destroy panels on a ceiling with them? Basically this has to be done using foam and then chucking a grenade into it. Usually it is just a pain in the ass that doesn’t really add anything to the game. But, even with these short falls, I love this style of game.

Super Metroid is one of my all time favorite video games, and I am afraid I have been depriving myself of this style for too long. I really enjoyed getting back into the exploration adventure style of game play. Originally I was considering passing on the game, but vanlandw was gushing over it so much that I decided to give it a go thinking that if its like Super Metroid, it can’t be that bad. The irony here is that I loved the game, and vanlandw cannot stand it.

This game has been fairly reinvigorating and has inspired me to replay Super Metroid, which I plan to do soon. And, since Castlevania Symphony of the Night has been ported to XBLA I am considering picking that up as well (I didn’t have time to play it when it originally came out on the PSX). So, on my special undecim punctum scale, I have decided to rate the game a 4.

UPDATE: Since I originally wrote this post (its been sitting in my drafts folder for a while), I have since “completed” the game. I managed to get all the gamer achievements, and even some of the zero value achievements in the game. And, I have to say, I have never had so much fun grinding. Today I was power leveling, so I played through on insane, got most of the items, beat the game, and started again. I cannot think of the last time a game would good enough to play through more than once, let alone starting over immediately after finishing. Good stuff.

Granted, not everything is rosy. The Proving Grounds challenges are pretty brutal. Most of them are cake, but once you get to the third level you’re sure to start pulling your hair out. So, I don’t really expect to go back and try to get better times on those. But, I can see myself going back and playing the campaign more. I have been debating trying to do some speed runs now that I am level 50. My personal best time is just under 50 minutes, and that was when I tried to do the sequence break the first time, I wasn’t even trying to beat it quickly. I’ve gotten pretty good at the sequence break, but I need to work on my time for getting the missile pack. But, I digress.

Now that I have played through the game six times, I have decided to revise my initial impression, and give this game my maximum score: 5.

Final Fantasy X, One Post Wasn’t Enough

It would seem that I was not detailed in my last post about FFX, vanlandw pointed out a couple of critical areas I missed. So, I have decided to do a follow up post.

Exciting World of Micromanaged Combat

There is a huge problem with the combat in FFX. Characters can only get experience if they are actively involved in combat. For example, if you had three people in your party and only one person killed the enemy that person would be the only one to get experience. Your other team members would be left with nothing. This violates a convention that RPG gamers have gotten used to over the years. That standard is everyone in a party splits experience regardless of what they did during the battle.

While this new system may be innovative, and slightly more realistic is makes battles a pain in the ass and utterly tedious. This is because you have to swap out party members during battle so they can do something. This requires constant juggling of characters and a lot more micromanagement that I’d like to think about while grinding. My preferred method is what was used in FF7: everyone in the party gets full experience, and everyone not in the party gets half experience.

Wretched Crystal Room

I do not even know what you would call this area, but people who have played the game will know what I am talking about. Within Sin there is a room you have to run around and collect gems that appear, and disappear (usually just before you get to them). While you are running around trying to collect the gems before they fade away there are crystal shards that jut up from the ground at random. Normally, this isn’t that big of an issue, but the way it is setup is just sadistic. You spend almost the entire time running blind across the circular area trying to find the gems, because the camera is facing your character so you cannot see where you are running. I can only assume the game designers did this to be dicks, and to increase your chances of running into shards.

If you hit one of these shards you are instantly propelled into battle. And, these battles are nothing to laugh at. Most of them just force you to spend precious items you have collected. But, one in particular is just sadistic. The Great Malboro is an insidious creature that has a special attack called “bad breath.” This horrible ability utterly screwed my team, as it inflicts various status ailments, including some kind of confusion. The result was that it could slowly pick away at my characters while they slaughtered each other, and all I could was watch.

Sadly, I had never encountered anything like it in the game up to that point. As a result, I was not at all equipped to face it. Luckily, I happened to have a return sphere so I was able to add first strike to one of Auron’s weapons. I charged his overdrive and held it until I fought the creature. I was pretty strong when I faced it, so that over drive was usually enough to get it before it could get me. Ugh, I still get furious just thinking about it.

Moonflow

Be careful what you name things. I have read several books that use the term “moonflow” to refer to menstruation. Unfortunately this made much of this sequence of the game quite disturbing, and / or just gross. The thought of moonflow glowing is just wrong. And, riding a creature the lives off of organisms in the moonflow, ugh. The stories about Yuna repeatedly jumping into the moonflow as a child…and then, when Tidus and Wakka just jump into the moonflow…the thought of that battle still makes me feel dirty.

Although this should be an unwritten rule, it is an important one: do not name things after menstruation.

Power Rolled

I was going to embed the video referenced in this chat, but apparently you can request that you video not be embeddable…weak. Anyway, go here to watch it: http://www.youtube.com/watch?v=NZ20N6syuwc

11:29:40 PM Wes: i am listening to “Robo’s Theme” from chrono trigger

11:46:56 PM Jeffrey: I do not recall what that sounds like

11:47:26 PM Wes: you should look it up it’s a very triumpious song 

11:47:34 PM Jeffrey: link?

11:47:51 PM Wes: you can’t go to google and type “robo’s theme” then click ont he youtube link?

11:48:00 PM Wes: that is all i’m going to do

11:48:13 PM Wes: http://www.youtube.com/watch?v=eOWf_T0jdgQ

11:48:19 PM Wes: you owe me a link sometime

11:48:25 PM Jeffrey: You frequently ask me for links in similar circumstances ;-)

11:48:30 PM Wes: >:O

11:48:31 PM Wes: negative

11:48:44 PM Jeffrey: You have even asked me for a link to your own website in the past :-p

11:48:54 PM Wes: that is because i forgot my homepage

11:49:00 PM Jeffrey: I bet

11:49:28 PM Jeffrey: You realize that this isn’t the actual theme music right?

11:49:34 PM Wes: i have no idea

11:49:44 PM Wes: i copied the link i didn’t veriy the authenticity

11:49:51 PM Jeffrey: http://www.youtube.com/watch?v=NZ20N6syuwc&feature=related

11:50:11 PM Wes: there are times when i question your morals

11:50:15 PM Wes: but that is pretty funny to be honest

11:50:20 PM Jeffrey: the music is almost identical

11:50:30 PM Wes: wow

11:50:34 PM Wes: what a great find

11:50:44 PM Wes: YOU WOULDN’T GET THIS FROM ANY OTHER GUY

11:50:47 PM Jeffrey: I assumed you were fucking with me at first

11:50:49 PM Wes: lol

11:50:53 PM Wes: is that what i sent you?

11:50:56 PM Jeffrey: No

11:50:58 PM Wes: oh ok good

11:51:04 PM Jeffrey: http://www.youtube.com/watch?v=eOWf_T0jdgQ

11:51:12 PM Jeffrey: The robo theme is almost identical

11:51:23 PM Jeffrey: The link I sent you is an overlay of both tracks

11:51:25 PM Wes: this is amazing


Gears of War 2

Last week my brother and I muddled through Gears of War. It was a pretty decent game, but nothing special. I think it may be one of those games where people say how great it is so they don’t feel like an idiot for getting drawn into the hype. There were a couple of interesting areas, and you could see where they tried to make things cool, but it all came across as just blah. There wasn’t really anything new or innovative, and the only things that you might consider to be epic happened in cut scenes. All things considers it was just an ok game. Gears of War 2 is something all together different.

Gears of War 2 is well designed, epic, and fun as hell. Jason and I resolved to play through the whole thing in one sitting, since we knew how short the first one is. So, we were quite surprised by GoW2 coming in at nearly double the play time of the original. More importantly, they did a good job of capturing the epicness of the activities. In the first game you felt like you were just some guy running around while all these big events were happening outside of your sphere. In GoW2 you are thrust right in the heart of the biggest events of the war. I really like how they managed to get some more storyline elements into the game without bogging it down. Not everything was perfect though.

Again, we see that they did not really do anything new in the game, as so many elements were just pulled from other games. The nice thing was that these were actually good game elements, and were done correctly. It all just worked.

Having ranted I’ll give you some bottom line ratings for the series.

Gears of War: 6.2/10

Gears of War 2: 9.8/10

Fallout 3 First Impression

As many of you know, I have very little time to squeeze in any video games these days. But, over the past couple weeks I’ve been able to put a few hours into Fallout 3. So, I gathered a few thoughts on the subject. Granted, I have barely scratched the surface of the game here it is:

  • Anyone used to typical shooters are going to be frustrated playing this game. I think I now know how a storm trooper feels. When you are aiming directly at an enemy, and your bullet are whizzing all over, hitting everything but the enemy…yeah, good times
  • Keep what you kill. I don’t like that houses are triggered by game events rather than just releaving individuals’ of corporal forms
  • Restricted skills suck. I’ve grown used to advancing the skills that I use. I don’t know how I feel about this more tradition and ridge granting of limited skill points upon leveling up.
  • Fast travelling is cool. Its nice to be able to go to the world map and just say go here. Way too many RPGs waste your time by making you spend forever just getting from place to place. 
  • This game is basically Oblivion with guns. Which, ironically is kind of better than Oblivion. I never really thought that melee battle lended itself well to 1st person. And, the third person in the game is quite bad. Although, I suppose if youwanted to you could still melee everything

Anyhow, that’s all I have the time to say at the moment. Hopefully, I will be able to write again. At the pace I am playing I expect to be done some time in 2012.