
Buy Black at Amazon ($39.99 or less)
Do not be fooled, Black is all about the cover.
From the trailers you see floating around on the internet, to the ads and TV spots, everything seems to emphasize rushing, and full on action. However, the chances are that if you actually try to do that in this game you are going to die, quickly.
If you actually play the game “intelligently” there is actually very little action in it, because you can usually pick off the enemies from medium to far range, because they will not shoot you unless you are relatively close, or miss a head shot. However, having said that, there are some places in the game where they force you into the thick of things, because a door closes behind your, or whatever. In these areas that key in finding the side rooms, and using cover wisely.
Unfortunately, this game is very short. It only contains a handful of stages, and is easily beatable within eight hours. Do not be fooled by the progress statistic, it will only be at 30% when you beat the game the first time (assuming all you did is play through). The short length of the game is compounded by the fact there is no multiplayer.
Replayability is a major problem for this title. It only offers a single player mode. No co-op, no death matches, no nothing. The game really could have benefited from a co-op mode. In fact, there is even a definite difference in the stages where you have AI allies. It just makes the game feel more interesting.
The graphics are decent, but nothing special. It is pretty obvious that this game was a direct port of the PS2 version so it does not take full advantage of the Xbox hardware. This is exacerbated by the slow downs that occur occasionally during intense combat.
The sound is fantastic. If there is one area that they get it right, it is here. Everything ranging from sound effects to licensed music seems to be spot on. Granted not everything necessarily sounds realistic, it all sounds good. My only real complaint is that some of the “intense” music intended for shootouts is triggered by walking into an area rather than engaging the enemies from the area. So, I frequently found myself triggering the music after I had picked everyone off from a safe distance.
The gameplay also leaves something to be desired. Since the game only has a single player campaign, I would have assumed that it would be well polished. Unfortunately, this was not the case. The biggest problem the game has, is that you cannot adjust your free look speed. It would be one thing if it was fast and you had to practice to keep up, but it is slow, dog slow. Seriously, you are going to get yourself killed slow. I contribute this to lazy coding. The developers claim that since each weapon requires a different look speed (pistols are faster than RPGs) that it should not be modifiable. Also, the movement speed is too slow. It feels even slower when you are dashing for the much needed cover.
I may not be a gun expert, I would suspect that it does not take an AK a full clip of ammunition to kill someone. This is on aspect of the game that I never really accepted. Functionally, it is kind of like playing Halo, where you have to first fill the enemies with ammo until their shield breaks and then deal the kill shots. Except…these guys don’t have shields. After getting utterly fed up with this style of play, I resorted to sniping for head shots. I guess that is why the cover of the game is just a huge pile of bullets. I figure that it will probably take at least that many to take down the lowliest guard.
Ultimately, the game is decent, and the price point of $40 is not horrible. However, the lack of replayable is a big problem. I would say that is you really want to play the game, pick it up, else wait until the price drop to $30, or $20. It would be a strong buy at $20.
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