All posts tagged 4e

4e Combat as a Skill Challenge…Sort of

I’ve been thinking a lot about the disconnect between activities in 4e D&D. The system fundamentally consists of three unbalanced aspects: roleplaying, skill challenges, and combat challenges. Based on the way the books, and published adventures are written the game generally spends about 75% of the time in combat challenges (usually three per four hour session). The rest of the time is some break down of roleplaying and skill challenge (say around 10 and 15% respectively). Granted there is overlap between the different areas, but this is just what I have experienced in play. So, what I would like to do is shift the focus a little bit, and make the skill and combat challenges about even in length while encouraging more roleplaying in both. My idea is a bit of a middle ground.

While trying to think of a way to speed up combat challenges I was trying to figure out how to run them as skill challenges, which the system does not lend itself well to. So, really what I needed was something in between. Basically, an attrition based skill challenge system. Now, I am not saying that you should run all combats this way, but quite frankly most of the combats in D&D are just filler and are not a worthy use of an hour of gameplay. So, I figure if we can figure out a way to get in these essential, but uninteresting battles into the game without being a major time sink its a plus.

This got me thinking about the disconnect between between skill challenges and combat challenges. Skill challenges seem to be rather all or nothing, and over rather abruptly. Whereas combat challenges are very tactical and time consuming. The crux of the issue seems to be that skill challenges present you with an artificial floor and ceiling for accomplishing a goal using a narrow set of skills, and applying the success/failure template to most situations feels unnatural. On the other hand combat challenges introduce a wild array of tactical options in order to reduce opponents to 0 hp. While the later is a well polished system, it generally does not contribute meaningfully to fiction on a round by round basis.

Therefore, my proposal is a sort of middle ground a skill challenge of attrition. The system would work fundamentally the same for combats and non-combats. The encounter would be organized into a set of threats. Each of these threats would have a specific DC, harm threshold, and static damage output that would be used to generate aggregates for the challenge. The challenge would start with a stakes negotiation to reinforce why its happening, followed by volleys between players and the threats. The threats would function on a reactive basis depending on the actions of the party. Depending upon the success of the party they may have additional options, such as dealing additional damage, or taking no damage from the threats. At the end of each volley, depending on the outcome of the rolls the group would collaboratively describe the events based on powers used, etc…

While this is fairly straightforward for combat it poses an interesting question about dealing harm other than physical. The system only tracks physical harm via hit points and healing surges. Therefore, alternative forms of attrition are necessary. The most obvious answer would be resource attrition. For example, a nature challenge may deal damage in the form of adventuring supplies. A city based investigation may deal damage in the form of monetary expense to represent characters expenditure to pay bribes, etc… A trickier issue would be determine how to deal harm in a social conflict. For example, if the player are arguing a defense for a criminal in a public trial, they may receive damage to their reputation. How would you track that within the base boundaries of 4e?

While this is mostly a brain storming session I do intend to write a follow up with actual rules to use in a “combat skill challenge.”

DDE: Undermountain – Session 2

manbearpig_cropped

ManBearPig wishes you a good day!

Tonight was the second session of D&D Encounters: Undermountain at the local hobby shop.

Things went a bit more smoothly this week, so that was a nice improvement. There were enough people for two tables to be run although they had very different results. Our table managed to get through the encounter nearly effortlessly. We finished up towards the end of the fourth round. The second group experienced a total party kill off in fairly short order, so they decided to scrap that attempt and start over. I did not stick around to see if they made it through their second attempt.

Photoed on the right is the chimera that is ManBearPig. Last night Jason and I hacked apart a bunch of old MageKnight figures and carefully glued them together to create that “thing.” Off the top of my head I know that it has parts from a war bear, a zombie, a mutant berserker, a centaur, and the tail of a of something. It is a pretty sweet figure, and turned out quite well. Most of the people at the table liked it.You can check out several more photos in the flickr set for it.

On the both good, and bad side of things there were no major events memorable events in this session. Since I only got three actions I can easily recall them now:

  1. Cast Cloud of Daggers in the group of human guards and scorpion. There was no need for any control spells since there was a nice meat wall holding them at bay.
  2. Cast Healing Word to revived the dying rogue.
  3. Attempted to cast Astral Seal, and failed miserably. But, not wanting my turn to go wasted I used Mage Hand to grab one of the carrion fish from the pools and dropped it into the hair of the last human guard, much to his dismay.

The sorcerer nuked the guard and fried the fish, which he consumed after the battle. Since the guard was obliterated after I “marked” him, I now consider the fish my lucky charm so I picked up a few and stuck them in one of my robe pockets. Hopefully they survive the dungeon!

On No! I rolled a ZERO!

Yesterday, Jason, Vanlandw, Bunny, and I joined forces against an unholy scourge to save a beleaguered bunch of traitorous villagers at White Cap Comics.

Our loosely organized crew all arrived at different times. Next time we should probably coordinate better so that I can get more sleep! Jason and I first arrived at 12:20, followed by Bunny at about 1, and vanlandw finally stumbled in some time afterward. Originally I assumed this was going to be a quick 1-2 encounter adventure to show off the new PHB3 rules. We were all surprised to discover that it was a 5+ encounter adventure. Unfortunately, since we did not start early we did not have enough time to finish the game. We did manage to defeat the scourge and close the rift, but did not fight our way back out of the dungeon. Regardless it was a pretty good time.

One of the early highlights was Bunny getting his Seeker ambushed. All the tanks were engaged on the other side of the cavern, I teleported to safety leaving Bunny to solo two giant creatures. Good times. Once Bunny became diseased and incapacitated vanlandw charged in to save the day, using his encounter power to switch places with Bunny, and then blasted one of the creatures back into a puddle while Bunny recovered in relative safety. Not bad for his first time playing an RPG ever.

This moment of greatness was counter balanced by the infamous rolling of a “0″ on a d10 with the exclamation, “I rolled a ZERO!” I merely pointed out that it was actually a 10, just not labelled as such. The rest of the party got a pretty good laugh out of it. I can honestly say in all my years of gaming that situation has never come up before.

Other highlights of the game included:

  • Encountering a magical portal we knew nothing about, tying a rope to the tank and sending him through
  • Me getting swarmed by worms only to teleport away behind a meat wall much to the frustration of the DM
  • The group trying to convince Bunny to jump in the pool of acid to put out his fire since the fire was doing 10 damage and the acid would only do 5.

White Cap Comics

Store built into warehouse.

See that building off to the left? Its actually part of the same building...and its a meat processor.

The DM we had is pictured in the center of this photo

We were tabled in the upper left corner right in front of the Magic sign

DDE: Undermountain – Session 1

Wednesday evening I particiapated in the first session of D&D Encounters: Undermountain. This time I stuck with the local game shop instead of going up north. The environment could not have been much different. We had seven players, and almost all of us had little to no 4e experience. This was also the first time that the DM had attempted to run anything 4e, so that was interesting. The individuals themselves were…colorful. The environment was much more casual, but the social interactions were much less fluid. It was kind of like going to a friend’s house for dinner. Sure, everyone was friendly for the most part, but you weren’t part of the inner circle. I believe the party consisted of three groups of people that already knew each other, and there was not very effective cross calaboration between groups. This may be in part to the fact that we were playing a group of with seven people.

The actual game itself was something of a blunder for me. I began by playing the counterpart to my Living Forogotten Realms character. Unfortunately, despite being very similiar characters the experience could not have been more different.

While in LFR my character was essentially a meat grinder scredding enemies like they were nothing. In DDE my character was all but utterly ineffectual. Sure, I laid in some status effects, and got a few guys with passive damage, but the minor advancements were surpassed by my plethera of misses, negating my damage roll by enlarging my spell, and the crowning achivement of the night.

During the last turn of the encounter I wanted to do something memorable, but ultimately pointless. So, I was going to attempt to do a double move and cast light on the last remaining enemy. Unfortunately, the result did not go quite as planned. I needed to cross a bridge to get close enough to cast the spell, almost the entire party crossed the bridge without a problem. Hell, one of them just jumped across the ditch. I on the other hand failed my acrobatics checked, and then failed my saving throwing landing my poor character head first into a river of sewage. Oh well, at least everyone got a laugh out of it. Before we entered the dungeon the party did a vote and determined that my character needed a bath first.