All posts tagged vanberge

Best Laid Plans

With vanberge‘s recent gamer score whoring run I had an idea. Wouldn’t it be nice if you could get a quality gamer score? One that automatically weights games based on how good they are?

Well, I knew of a web service you could use to make your own gamer card. So, I thought that I could use it pull in achievement information, and then weight the games by their aggregate scores on metacritic (I was also going to have games older than four years automatically drop off).

The first hurdle was trying to find an api for metacritic. Let me save you some time, there isn’t one. What I ended up doing was writing a quick screen scraper that I could use to extract the information, and then cache in my database. It was a pain in the ass, but it worked.

The next phase was pulling in the achievement information. This is where the wheels fell off the truck. I had not tried to pull achievement information form this before and, I was horrified to discover that it only pulls “Recent” game achievements. Or, roughly the last twenty or so game you played. So, for me, it was missing over 13,000 of my total gamer score. That’s no good.

Upon doing more research into the matter, there is no public way to retrieve this information. Basically, what you would have to do is log into people’s accounts on xbox.com, and then download all the html files with achievement information, and parse them. Fuck that.

I declare this project officially dead for the time being.

Avatar (2009), Initial Impression [SPOILERS]

In case you didn’t not noticed in the title there, this post has spoilers. And, in case you do not know what spoilers are, its when you write about something that happens in a film, book, whatever. Some people believe that this “spoils” the story for them. So, if you don’t like spoilers, do not read past this point. Oh, also, this post was not proofread. :wink:

SPOILERS

The movie was pretty good. I am both excited to see another original science fiction movie this year, and disappointed that it used one of my ideas (humans as the evil invaders). I am sure may people are going to dissuaded by the length of the film (161 minutes), but it really doesn’t feel that long. And, the length allowed for a proper exposition.

Unfortunately, as you probably know from all the ads for the movie (vanberge has informed me that there are many of them) that the movie has a strong CGI look. This is pretty consistent throughout the entire film. I would say it looks kind of like the next generation of the visuals used in Final Fantasy the Spirit(s) Within.

Initially, the visuals are quite impressive. And, its is clear that a lot of effort and planning went into making this project. The awe of the visuals wears off pretty quickly. After you are done being distracted by all the “purdy colors” you start to get to the core mechanics of the film. At its core, the film is pretty humdrum. It has many formulaic elements, such as the “tough” old mercenary. The money driven corporate director. The scientist without any respect for “jar heads.” The star crossed lovers, etc, etc, etc… So, despite being an original idea, there is not a whole lot about it that is original.

There are also some weird mixed messages in the film. Some people have been talking about topics of imperialism, and biodiversity. However, these topics are only addressed in the most superficial sense. Sure, you have the more advanced race coming in to dominate the backwards civilization. However this whole theme breaks down in the end when the primitive tribal people win.

That’s right. The blue people, with bows and arrows defeat mechanized infantry, air ships, and all kinds of things. It shatters the suspensions of the disbelief for the film. I do not care if you are supposed to be rooting for the blue people, they would have been crushed, without question.

However, I will concede the that tactics the humans used were incredibly stupid. I guess in this new space age of 2154 the human race has forgotten rocket science. Seems to me that it would made a lot more sense to bombard the stick people with artillery/missiles from a safe distance. Instead, they decided to fly in low so they were completely vulnerable. And, yes I remember in the film when they tried to explain this all away with “magical” interference from whatever. But, you don’t need a GPS / laser guided missile. Lets use math people.

The whole romance angle of the film didn’t do anything for me. I suppose it was pretty convenient that they happened upon a planet with a humanoid race that has such similar social norms as humanity. Granted, they are animist beliefs, but there are humans who believe in that crap. I did not really relate to the transformation of the main character. He seemed to have developed some kind of dissociative disorder, and allowed his fantasy world to supersede reality. Unfortunately, this problem had dire consequences.

Sure, he saved hundreds of sentient life forms, but I cannot even imagine the economic harm that was wrought when the company was forced to leave the planet. After loosing access to such a rich supply of a valuable resource must have sent their stock into a downward spiral. Think of the poor investors!

Granted the way the company handled the situation was also flawed. The Na’vi (blue people) just happened to have built an entire tribe over top of a huge mineral deposit. They should have known better, perhaps if they were so dedicated to living like savages they could have done something about it.

Speaking of savages…the Na’vi worship some kind of organic neural network. This network allows them to store and retrieve memories at certain data port trees. It seems to me that if you were able to build such a wealth of generational knowledge you would be able to develop a pretty advanced civilization. Instead the system just seems to re-enforce their ignorance.

I found myself quite conflicted during the final battle. I wanted to root for the humans, since I am a human. But, the movie tried hard to make the humans unlikeable, and the Na’vi the scrappy underdogs. So, I ended up just watching the sequence on the screen wondering if the unintelligent humans, or the valiant savages were going to win the day, not caring one way or the other.

Ultimately, the movie had an entirely too saccharine sweet ending. Their only real loses were the annoying scientist that at one time hated Jake Sully, and then liked him later one without any on screen explanation why. And, the pilot played by the dreadful Michelle Rodriguez, so once again no big loss.

There is a big “happy ending” sequence, where the “hero” has his human body killed, and all his memories transferred into his Avatar. I guess this is good because it means he doesn’t need to use the machines to connect to the Avatar anymore. And, he doesn’t have to go back to his human life that he has abandoned. Unfortunately, all he had to do was die to achieve the goal. Lovely.

His teacher, become lover survived. And, the once tribal leader in waiting was killed in the battle with the humans, so that took care of a nasty issue, since he was supposed to mate with Neytiri before Jake cockblocked him. The company personnel were forced to the leave the planet, but if they’re smart they would just come back with some orbital payloads and wipe out the Na’vi. But, they proved without a doubt in this film that they are not smart.

While I think the film was pretty average, I do support original science fiction, and I do think the visuals are worth seeing on the big screen, so I am going to give this movie a 2. Feel free to see it.

Left 4 Dead (2008)

Left 4 Dead is a better game than I expected. Shortly after it originally came out, I co-op’d the first stage of the first campaign. The game had a heavy feel of the Flood from Halo. And, quick frankly, the flood stages in Halo are always the worst, so I got a sour first impression.

Now, a year later I have finally got an opportunity to play the game in earnest. And, I have to say it was pretty fun. Wes and I started playing yesterday. And, we got off to a bit of a rough start. The rooftop of the first campaign was particularly brutal. I don’t even know how many times we replayed that rooftop.

Eventually one of Wes’ friends, Ryan, came on, and after several more attempts we were successful…sort of. Wes got himself killed, and Ryan sacrificed himself so I could get to the copper. Good times.

My brother joined in for the next area, Dead Air. And, I can say without a shadow of a doubt that the game is amazing with four people. We had a great moments, particularly when Wes was off the comm. It was a part where we needed to turn on a van to break down a barricade. This triggered a huge horde flood. The three of us on the comm coordinated into a closet so we handled the flood without incident. Wes however, was left out and the open. The zombies picked his bones clean in seconds.

Today we finished up the other two areas. And, I think I actually liked them a bit more than the ones we played yesterday. However, they were rather similar. I liked how they were a bit more open. The hospital and the airport consist of primarily enclosed areas. Vanberge joined in the carnage so we were able to get another four player slaughterfest going. Highlights included Jason and Wes going toe to toe with a tank and getting obliterated.

Since I am not sure when Left 4 Dead 2 is going to come from Amazon, I think that I am going to purchase the DLC to check out the other areas.

Based on the past two days of game play, I am going to give the game a 2 (above average) on the undecim rating scale.

Sweet Revenge, LorD Style

Apparently I escaped this encounter unscathed.

**PLAYER FIGHT**

You have encountered Vanberge!!

Vanberge surprises you.

** Vanberge misses you Completely! **

Your Hitpoints : 534
Vanberge’s Hitpoints : 548

(A)ttack
(S)tats
(R)un

(D)eath Knight Attack (1)

Your command, jjafuller?  [A] : A

You hit Vanberge for 173 damage!
** Vanberge misses you Completely! **

Your Hitpoints : 534
Vanberge’s Hitpoints : 375

(A)ttack
(S)tats
(R)un

(D)eath Knight Attack (1)

Your command, jjafuller?  [A] : A

You hit Vanberge for 60 damage!
** Vanberge misses you Completely! **

Your Hitpoints : 534
Vanberge’s Hitpoints : 315

(A)ttack
(S)tats
(R)un

(D)eath Knight Attack (1)

Your command, jjafuller?  [A] : A

You hit Vanberge for 179 damage!
** Vanberge misses you Completely! **

Your Hitpoints : 534
Vanberge’s Hitpoints : 136

(A)ttack
(S)tats
(R)un

(D)eath Knight Attack (1)

Your command, jjafuller?  [A] : A

You hit Vanberge for 180 damage!
You have killed Vanberge!

You receive 0 gold, and 417487 experience!

You also find 4 Gems!

LorD Fail

NAME: vanberge

You mean Vanberge? [Y] Y

You hunt around for Vanberge…YOU FIND HIM!
He is brandishing a dangerous looking Bone Cruncher.

Attack Vanberge [Y] :Y

**PLAYER FIGHT**

You have encountered Vanberge!!

Your skill allows you to get the first strike.

Your Hitpoints : 348
Vanberge’s Hitpoints : 353

(A)ttack
(S)tats
(R)un

(D)eath Knight Attack (1)

Your command, jjafuller?  [A] : A

You hit Vanberge for 8 damage!
** Vanberge Executes A Power Move **

** Vanberge misses you Completely! **