Weapon: Dragon Sword
Ninpo: Inferno
Since I have been receiving a bunch of hits from people looking for strategies to defeat the seven level boss, I figure I might as well tell you how I defeated it. First of all, I am not going to kid you, she is one tough %$#^@, but she is beatable. I would say she is easily the most difficult boss up to that point, and this is coming from someone that had to face the second boss 76 times (let that be a lesson to you, never run out of healing supplies before your get to the boss).
I have read various strategies put throughout the Internet on this one, they are the typical you have to be patient, do wall jumps, and all the standard garbage. I mean seriously, who honestly think that saying something that generic is going to help someone? If I hear one more lamer tell me to wall jump I might go on a rampage, but I digress…the really key to this battle it to never stop moving, and a decent amount of health, some devil elixirs, and a lot of luck.
Now, for those of you that do not already know, she will dodge pretty much everything you attempt to throw at here when she is walking, or flying. Everyone once and a while she lets her guard down, and that is when you have to strike. Unfortunately, there is no obvious way to know. I have heard people say that she can be attacked immediately after she performs one of her attacks, but all that I have found it that I die faster try to attack her that way. So, essentially what you have to do it pick at her until you find a kink in the armor, which usually equates to luck, I’m not going to pretend there are some magical skill that allows this to work.
Once you actually manage to deal her a decent blow (such as a A + Y attack, or a strike from Ninpo such as inferno) she will drop to a knee for a very brief period of time. From what I have seen the best thing to do, is the first time you get her down immediately do an inferno, then keep basting her with as many as you can before she escapes, in my case I did five, which took away roughly half of her power. Once you are out of magic, I have found that it usually works to do a three hit combo then a jump slice. If timed properly this will knock her back to the ground as she leaves.
Now, I’ll talk about the variety of attacks that I saw her use in the eight times I faced her:
Energy Spheres: from time to time when you are hanging back she will summon up three pink energy balls that she will hurl at you, the best defense against these I have found it to first run around her in a circular fashion, and if they start to get close to you block and roll in a circle, this works most of the time, but not always.
Column Throw: while flying around she will sometimes grab some columns for the mysterious extra-dimensional plane that bosses get that attacks from. Anyhow, when she is about to do this there is a flash of green magic, that is your queue to run in a circle, like hell. If you are “the man” you can manage to dodge closer to her in order to attempt and attack. This never really worked for me though. I noticed that this attack is usually coupled with the energy spheres.
Magic Grab: this is easily her most irritating attack. It seems that if you ever start attacking her hastily through the air you get greeted by one of these. It’s basically a nasty column that shoots up and grabs you in a bubble, then hastily beats the crap out of your for a bit. This typically takes away at least half of your power. I’ve found that if she does this once, she will usually drop into a cycle of repeated use, so hang back for a while and dodge her attacks before you try to take her out again.
Regular Grab: if you try to get close and block, she will do what pretty much everyone else does in the game: her throw move. Unfortunately, the only way to prevent this ass kicking is to keep your distance if you are not attacking.
Combo(s): it seemed to me that whenever you got close to her and let down your guard she immediately began a short combo against you. Your best bet is to block as soon as you can and get the hell out of dodge. Don’t bother trying to counter. Almost all the time she ends the attack by using a flip kick, so if you are brave you can try to wait for that, and attack her immediately afterward. I never really got that to work though.
Charge: this attack always seems to come out of nowhere. People say that it happens when you are far away from her, but I have had her do it to me at point blank range. If you can actually react to it fast enough, the best thing to do is a charge attack against her. The ironic thing is you’ll do a little bit of damage to her, but remain undamaged yourself.
Foot Stomp: perhaps the most annoying attack in her arsenal. This attack always seems to come out of no where, and I rarely had a chance to escape it, but if you have fast reflexes, see seems to pause (though that is hardly the right word to use) for a fraction of a moment before she does it. Good luck with that.
Anyhow, I hope that I have prepared you adequately for this most horrid boss battle. I suppose that it really just come down to the fact that you need to pick a pattern to attack on, and get really lucky. Sometimes see does not even do a given attack for an entire battle. So, good luck all who attempt this feat.
If this strategy worked for you, or didn’t, or you have your own, feel free to leave a comment informing me so.
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